![]() The aim of the Supermodel project is to develop an emulator that is both accurate and playable. Nobody said making it to the catwalk was going to be easy! Carefully reading the documentation and Help pages is highly advised. It does not yet have a user-friendly graphical interface, game compatibility remains low, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Presently, Supermodel is in a very early 'alpha' stage of development, meaning it lacks many planned features. Using an on-board scene graph and geometry processor, it could store, transform, light, and rasterize tens of thousands of polygons per frame at a fluid 60 frames per second. ![]() Developed by Real3D, then a Lockheed Martin company, and with a heritage rooted in advanced flight simulator technology, Model 3 featured capabilities that would not appear on PCs for several years. Model 3 first made its debut in 1996 with Virtua Fighter 3 and Scud Race, and for the subsequent two years boasted the most powerful 3D hardware of any gaming platform. ![]() The source code is freely available under the terms of the GNU General Public License. It uses OpenGL and the SDL library, and can run on Windows, Linux, and Mac OS X. Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking arcade classics on your PC.
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